#import "LabelGameComponent.h"

@implementation LabelGameComponent

- (instancetype)initWithText:(NSString *)text andFrame:(CGRect)frame andFontSize:(NSInteger)font andColour :(NSString *)colour
{
    self = [super initWithFrame:frame];
    if (self) {
        self.text=text;
        self.colour=colour;
        self.fontSize=font;
    }
    return self;
}


@end
